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Factorio train station
Factorio train station










factorio train station

(This is the duration you will allow for the inserters to move items into and out of the train wagons) As you add each station, you can set a wait duration with the slider in the center of the window.Add stations to your route, by clicking on their names, then clicking the on the + button to the side.When you first open window, the top area will be blank. The top area is the schedule, the bottom area is the list of stations you own.Click on the locomotive/train you want to schedule for automation.(Note: requires Research into Automated Rain Transportation). Note that when you rename a station, it will not affect your train schedules - the name will be updated there without disruption. It is helpful to name your stations in an easy-to-remember fashion, such as “Iron Mine”, with it’s corresponding “Base – Iron Processing”, etc. To rename your station, simply click on it, type the new name in the blank at the top, then click the arrow button on the right to save. Train arriving from the east, going west. When you mouse-over the Stop, arrows will face in the direction your train will be arriving. Placement is as follows: in the direction your train will be travelling, place the Train Stop on the right hand side of the track. Fuel just like you would a furnace, etc.Ĭraft two Train Stop items. It will show you the engine compartment - 3 slots allow 3 stacks of fuel. Then, click the circle-arrow symbol on the upper left, (marked with red arrow). If you want to take a quick spin, or check out the alignment of your station, fuel your locomotive by clicking on it. If an engine is facing the wrong direction, you will get a “No Path” error when you try to run the schedule. If it attempts to place it incorrectly, use R to rotate the locomotive. However… the game doesn’t automatically know which way you want your locos to face. Why am I writing so much about direction? When you place cars on the track, they are joinable when it shows a green link between them. The back is the 1/3 of the locomotive denoted by the red arrow, below. It is the pointy part, in the 2/3 area of the loco. It’s important to note the FRONT of the loco. Each “nose” is pointed away from the cars. On a straight-line track, that means you need a locomotive on each end: each FACING THE OPPOSITE DIRECTION. If you want to schedule your train, it MUST face the direction it is scheduled to go. One of the first things I encountered when putting my very first locomotive on the tracks was directional issues! One if you have a loop.Ĭraft 2 Wagons, (or 1 if you don’t need the extra capacity). Crafting your TrainĬraft 2 Diesel Locomotives if using a Straight Line Track. (See the Putting Your Loco on the Tracks section). To make sure, test for gaps using your locomotive where you stop is where there is a gap. If in doubt, take up the track (right click), and re-lay it. Where curves join, it can be particularly hard to spot. This is what gaps look like – they can be difficult to see if you are zoomed out far away. at the same time to go up/left, or up/right, respectively). The easiest way is to take (straight) track in hand, and run with it. Try to run a smooth, continuous line to your destination. Also, trains can easily bypass filled stations, allowing more trains to run on a minimal amount of track.Įither way, you need to make sure that there are NO gaps. Requires the minimum amount of track – very advantageous over long distances.Because running trains should only be done over long distances (to take advantage of the train’s speed over conveyor belts), a loop would be extremely cost prohibitive at the beginning of the game.Multiple stations can be serviced easily.You have a couple of options, which each have their own advantages & disadvantages. In the beginning of the game, you’ll want a simple layout until you get the hang of running trains.












Factorio train station