
Patton for the US, Bernard Law Montgomery for the UK, Erwin Rommel for Germany, Philippe Leclerc de Hauteclocque for France, Georgi Zhukov for the USSR, Tomoyuki Yamashita for Japan, and Giovanni Messe for Italy) is pre-set, while other units are chosen by the player. In Kill the General mode, a General ( George S. All opposing units must be defeated in order to win. In Annihilation mode the player can choose his/her faction, the computer artificial intelligence's faction, and the units he/she wants to use in the game. There are two different types of Custom Battles: Annihilation and Kill the General. In a Quick Battle, the player chooses a battle with pre-set units (each country has different levels of units-infantryman, elite soldier, commando, machine-gunner, etc.) and a pre-set faction. There is a Multiplayer mode, as well as Battle mode, where Custom and Quick battles are playable. Sometimes, if a player wins a Major or Heroic victory, a "general" character is given to the victorious army.

A Heroic Victory gives the victorious army a "hero" character, and morale levels for the player's troops are raised. There are five outcomes for a battle: Major Defeat, Minor Defeat, Minor Victory, Major Victory, and Heroic Victory. The player can choose to skip the battle and just learn the outcome, or else can retreat from battle.

To defeat a major nation, you must kill or capture the "War Leader" animated figure representing the leader of the country or capture all of the nation's territories.īattles can be fought in Campaign Mode like they are in Battle Mode, but the units that make up each "army" are pre-set, based on units created by the player through various "buildings", such as barracks, elite troop barracks, and aircraft factories. In Medium accuracy mode, it is necessary to defeat all other nations by 1950, as in High accuracy. To win the game in Low accuracy mode, the player must defeat all other nations or rule 80% of the world's territories (territories can be part of major nations or are the entirety of minor nations, with the exception of Holland, Belgium, Poland, China, Spain, and Portugal, minor nations that have more than one territory). In Low accuracy level, the player's faction can make alliances and declare war against any other major nation, while in Medium and High levels, the alliances are Axis/Allies and cannot be changed. There are three historical accuracy levels: Low, Medium, and High. In Campaign Mode, the player can chose to play as one of seven real-life "war leaders"- Franklin Roosevelt (USA), Winston Churchill (UK), Benito Mussolini (Italy), Hideki Tōjō (Empire of Japan), Charles de Gaulle (France) Adolf Hitler (Nazi Germany) and Joseph Stalin (USSR). War Leaders: Clash of Nations is set in World War II.
#War leaders clash of nations game software#
It was developed by Enigma Software Productions and published by Akella. War Leaders: Clash of Nations is a turn-based global strategy game bundled with a real-time tactics game mode, similar to that of the Total War series. Battles will be performed in landscape scenarios (up to 4Km2) and cities, all with outstanding levels of graphic representation (high level of polygons on units and constructions, weather and lightning effects, particle systems, spectacular physics for authentic presentation of explosions, chain-reactions, flying debris, terraforming with side effects. State-of-the-Art graphics and battles.but also all matters related to diplomacy, military research, espionage, economy & resources management. Users will control the implied faction, its Leader, Generals, Heroes, war units.
#War leaders clash of nations game plus#
Player will choose from 7 most relevant factions to play, but will find all the other 6 plus another 13 belligerent parties, and many other neutral countries. All units are 3D animated models, with up to 3.500 polygons, and making use of normal and specular maps, thus providing outstanding visual qualities not seen on strategy games. Further more, the terrain curves will be affected by the impact of projectiles, producing terraforming effects. The heights influence the gameplay significantly as the units on heights have an advantage of larger sight range and fire range.

All units follow the curves of the terrain while moving.
